Hawkins usually combined his fruit’s powers with his cartomancy and voodoo magic. He is very adept at keeping straw dolls representing other people inside him. These dolls have the ability to reroute a single instance of damage he takes onto the person to whom they are related, recovering the corresponding damage Hawkins sustained and leaving him virtually undamaged as if it never happened. It’s unclear how Hawkins manages to connect his life to the lives of others.
Because of the nature of Hawkins’ straw dolls, he can use the lives of individuals who matter to his opponents as a bargaining chip in order to obtain a favorable arrangement or condition. Hawkins also enjoys forcing his opponents to figure out how to circumvent his abilities, even if allowing them to inadvertently damage someone he is linked to would be a more realistic and useful tactic.
Hawkins may morph into a giant scarecrow-like creature or call an even larger straw entity to fight on his behalf for offense. In all cases, his ability’s damage-redirecting effects remain active, minimizing the fact that he adds a larger or additional target to his own body. He can also transform his sword into straw to increase his power and reach.
Techniques
Hawkins has demonstrated multiple techniques through his special abilities, such as:
Straw Man
Hawkins creates a little straw doll that represents another person and carries it around inside his body. These dolls appear to be linked to both the person they represent and Hawkins, allowing him to use them to defend himself against injuries and enemy attacks. Hawkins can hold up to ten dolls in his body at once, although he may replace them after use.
“Life” Minus
When Hawkins suffers an injury, the damage is transferred to one of the dolls inside his body, and then to the person the doll represents, causing them harm while leaving Hawkins unhurt. The doll is subsequently ejected from his body. Normally, each doll can only be used once, and the effect also works in reverse, which means that if someone marked by a straw doll suffers injury from another source, the doll will also receive the damage, rendering it unusable.
Goma no So
Hawkins drapes his body in straw, giving him the appearance of a big scarecrow-like creature with metal nails that serve as claws and may be used to strike his enemies.
Straw Man’s Card
Hawkins creates a giant straw monster that resembles his Goma no So technique by creating a great volume of straw from his blade. Hawkins is able to remotely control the creature once it has detached itself from his blade, with the Straw Man replicating his moves. The Straw Man carries a number of weapons, including a massive spike-covered club that it can swing with incredible strength, as well as the ability to spew nails at its enemies.
However, the Straw Man’s behavior appears to be regulated by the tarot cards Hawkins draws, which do not always have favorable outcomes. According to Hawkins, drawing unfavorable cards tends to produce better results in subsequent draws. The cards have an impact on his gigantic straw monster, those connected to him by straw dolls, and his target. Because the Straw Man is tied to Hawkins’ body, harming it will also damage Hawkins, though he can still transmit the damage to someone else using his straw dolls.